How to Play Azul


A tile-placement strategy game — elegant to learn, deep to master

The fastest way to learn? Just play.

Azul is a beautifully simple game at its core — pick tiles, fill your board, score points. This guide walks you through every rule so you feel confident before your first move. Or skip ahead and learn by doing against our bots!

Video Walkthrough
The Basics
1
Pick tiles from a Factory Display
On your turn, choose one color from any factory display. You take all tiles of that color from that display — you cannot split them. The remaining tiles of other colors slide into the center supply.
Tip — Factory displays hold exactly 4 tiles each round.
Selecting tiles from a factory display
2
Place tiles into a Pattern Row
Your personal board has five pattern rows of increasing length (1 to 5 slots). Place your chosen tiles into any row that is either empty or already contains that same color. A row can only ever hold one color.
Tip — Any tiles that don't fit spill into the Floor Line and cost penalty points.
Placing tiles into pattern rows
3
Fill a row completely to score it
A pattern row only scores at end-of-round when it is completely full. Until then, tiles sit in the row waiting. Plan ahead — a half-filled row earns nothing until finished.
Filling a pattern row
The Center Supply
4
Taking from the center costs you the First Player token
When you select tiles from the center supply, the First Player token comes along for free — on your first take only. This token goes straight to your Floor Line, costing a penalty point. In return, you start the next round.
Tip — Sometimes the penalty is worth it to secure a key color before opponents.
Center supply and first player token
Scoring
5
Tiles move to your Wall at end of round
Once all factory displays are empty, the round ends. Each completed pattern row transfers one tile to its matching slot on your Wall. The remaining tiles in that row are discarded.
Tiles moving to the wall
6
Score based on adjacency
When a tile is placed on your Wall, you score points based on how many tiles it connects to:
1 point if placed alone · +1 for each tile touching it horizontally · +1 for each tile touching it vertically
Adjacency scoring on the wall
7
The Floor Line deducts points
Tiles that couldn't fit in a pattern row — or that came with the First Player token — land in your Floor Line. Each occupied slot costs penalty points: −1, −1, −2, −2, −2, −3, −3 from left to right.
Tip — Your score can never drop below 0.
End Game & Bonus Points
8
The game ends when a horizontal row is completed
Play continues round by round. The game ends at the close of the round in which at least one player has filled a complete horizontal row on their Wall. Final bonus points are then calculated.
End of game trigger
9
Earn bonus points for completed sets
After the final round, three bonus awards are added to each player's score:
Bonus scoring
➡️
+2 pts per completed rowAll 5 slots in a horizontal row filled
⬇️
+7 pts per completed columnAll 5 slots in a vertical column filled
🟦
+10 pts per completed colorAll 5 of one tile color on your Wall
🏆
Highest score winsTies broken by most completed rows

Ready to put it into practice?

Jump into a practice game against our bots — no sign-up required. The rules will click within your first few turns.